TerraSync and Gates in FG 2016

Need help getting your computer to behave? Need help installing or running FG? Need help compiling? This is your first place to start!
User avatar
FL2070
Posts: 246
Joined: Tue Sep 22, 2015 4:48 pm
Location: Earth

TerraSync and Gates in FG 2016

Postby FL2070 » Wed Jul 06, 2016 11:34 pm

As per the title, neither starting at the gate nor terrasync is functioning at all in the 2016 versions of FG. I think I saw IAHM-COL talking about an alternate TerraSync server or something.

Can someone shed some light on this?
Soundpack requests are currently: PERMANENTLY CLOSED
Current WIP: None
See and download all my work: HERE

User avatar
IAHM-COL
Posts: 6409
Joined: Sat Sep 12, 2015 3:43 pm
Location: Homey, NV (KXTA) - U.S.A
Contact:

Re: TerraSync and Gates in FG 2016

Postby IAHM-COL » Thu Jul 07, 2016 12:41 am

Hi FL2070

1. Yes, Terrasync is troubled.
2. No. I don't have alternate terrasync servers. That requires the ability of establishing an HTTP server to host almost 300GB of data storage, and a rather big bandwith. The market goes to about $3000/yr. So that's beyond talk, at this point.

3. You can use terraGIT which allows you to download the content to your hard-drive and avoid having terrasync problems.
4. terraGIT brings several new improvements/changes over default terrasync too.
5. You can get any part of the world you want (by 10x10 degree tiles) or the complete thing if you have the hard-drive to locally store that.
5. But it requires to be fetched using a git software.

IH-COL
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?


Return to “Technical Support”

Who is online

Users browsing this forum: No registered users and 6 guests