All FL2070 Sound Work in One Place

User avatar
IAHM-COL
Posts: 6409
Joined: Sat Sep 12, 2015 3:43 pm
Location: Homey, NV (KXTA) - U.S.A
Contact:

Re: All FL2070 Sound Work in One Place

Postby IAHM-COL » Tue May 24, 2016 10:33 pm

FL2070 wrote:You sure they were added?

Now they are
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

User avatar
FL2070
Posts: 246
Joined: Tue Sep 22, 2015 4:48 pm
Location: Earth

Re: All FL2070 Sound Work in One Place

Postby FL2070 » Tue May 24, 2016 10:42 pm

"@FL2070. You are making soundpackages following aircrafts with their past codes, which makes the merging more cumbersome"

What do you mean, exactly?
Soundpack requests are currently: PERMANENTLY CLOSED
Current WIP: None
See and download all my work: HERE

Octal450
Posts: 2192
Joined: Sun Oct 18, 2015 2:47 am

Re: All FL2070 Sound Work in One Place

Postby Octal450 » Tue May 24, 2016 10:44 pm

@FL2070
Your zip WILL NOT work on the latest version of the MD-11, due to my changes in the MD-11-main.xml
I will have manually installed your sounds into two versions, so there is no reason for the ZIP, just tell the users to upgrade their aircraft from my repos.
http://www.github.com/it0uchpods/MD-11 NOT EMPTY
and
http://www.github.com/FGMEMBERS/MD-11
Push soon.

And you broke my AP disconnect sound.


The sounds are wonderful. But they never turn off when the engines are not running. I fixed that. Thanks for making!

User avatar
FL2070
Posts: 246
Joined: Tue Sep 22, 2015 4:48 pm
Location: Earth

Re: All FL2070 Sound Work in One Place

Postby FL2070 » Tue May 24, 2016 10:48 pm

"they never turn off when the engines are not running"

What? They work perfectly in my FG, and definitely stop when the engines stop... I'll have to check with the latest version.
Soundpack requests are currently: PERMANENTLY CLOSED
Current WIP: None
See and download all my work: HERE

User avatar
IAHM-COL
Posts: 6409
Joined: Sat Sep 12, 2015 3:43 pm
Location: Homey, NV (KXTA) - U.S.A
Contact:

Re: All FL2070 Sound Work in One Place

Postby IAHM-COL » Tue May 24, 2016 10:49 pm

FL2070 wrote:"@FL2070. You are making soundpackages following aircrafts with their past codes, which makes the merging more cumbersome"

What do you mean, exactly?


Easy.
When you make a new sound package, make sure you have the latest FGMEMBERS

If someone makes changes to the main.xml or comon.xml or whatever is pertinent, expanding your zip file reverts those changes. this can have multiple consequences.

For that reason, it is very important you always get latest FGMEMBERS aircraft, before creating a sound-package (and either you, or on our side, we need to be prompt to unpack the sounds, before the xmls they modify move-away)

Also, your zip files loose their ability to unpack seamlessly as the code of the craft changes.
That's how git (and FGMEMBERS) come to your rescue.
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

User avatar
IAHM-COL
Posts: 6409
Joined: Sat Sep 12, 2015 3:43 pm
Location: Homey, NV (KXTA) - U.S.A
Contact:

Re: All FL2070 Sound Work in One Place

Postby IAHM-COL » Tue May 24, 2016 10:49 pm

FL2070 wrote: I'll have to check with the latest version.

Exact point
And latest version moves. (in the most dynamic planes, like some variants by it0uchpods) it sometimes moves by the hour :P ;)
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

Octal450
Posts: 2192
Joined: Sun Oct 18, 2015 2:47 am

Re: All FL2070 Sound Work in One Place

Postby Octal450 » Tue May 24, 2016 10:52 pm

I see more errors in the XML. Can you explain your XMLS more with <!-- --> I am very lost.
Engine sounds even with engines off -- FIXED
Ground sounds is WAY to loud. -- FIXED

User avatar
FL2070
Posts: 246
Joined: Tue Sep 22, 2015 4:48 pm
Location: Earth

Re: All FL2070 Sound Work in One Place

Postby FL2070 » Tue May 24, 2016 10:53 pm

I'm currently updating my MD-11 sounds to the latest FGMEMBERS version released five days ago. Hold on tight.
Soundpack requests are currently: PERMANENTLY CLOSED
Current WIP: None
See and download all my work: HERE

Octal450
Posts: 2192
Joined: Sun Oct 18, 2015 2:47 am

Re: All FL2070 Sound Work in One Place

Postby Octal450 » Tue May 24, 2016 10:55 pm

Also mutiple md11 cxx was using engine[0] instead of engine[2]

Please doublcheck your work, I have fixed most things now.

@FL2070
Don't redo my work, I just fixed everything, testing now.

User avatar
IAHM-COL
Posts: 6409
Joined: Sat Sep 12, 2015 3:43 pm
Location: Homey, NV (KXTA) - U.S.A
Contact:

Re: All FL2070 Sound Work in One Place

Postby IAHM-COL » Tue May 24, 2016 10:57 pm

FL2070 wrote:I'm currently updating my MD-11 sounds to the latest FGMEMBERS version released five days ago. Hold on tight.

No needed. it0uchpods did it for you.
8-) :mrgreen:

Instead, maybe, be prepared to check how it got installed after it0uchpods pushes, and please revise the A320-family pull request
There are things needing your attention there
https://github.com/FGMEMBERS/A320-family/pull/4
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?


Return to “Sound”

Who is online

Users browsing this forum: No registered users and 4 guests