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Re: Philippines

Posted: Fri Sep 23, 2016 1:06 pm
by TheFilipinoFGPilot
There is a slight glitch, or damage on the Hills in Cebu City, there is nothing there, you can see through the mountains. but that's the only problem I saw, I viewed all airports, no problems :)

Photo tomorrow, gotta sleep! :)

Re: Philippines

Posted: Fri Sep 23, 2016 1:17 pm
by TheFilipinoFGPilot
Update, I already converted the .skp buildings to .3ds, tomorrow it will be converted to AC3D, it will also include landmarks in Cebu, but for the meantime, Tinesting ko na po! "I tested it already!"

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This was the texture I was talking about
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Re: Philippines

Posted: Fri Sep 23, 2016 1:35 pm
by IAHM-COL
BEAUTIFUL!!

(I love both the livery and the terrain texture!)

I am looking forward for those... and the models you'll bring

IH-COL

Re: Philippines

Posted: Fri Sep 23, 2016 1:36 pm
by IAHM-COL
About the "glitch". Yup. It exist. Patching FG terrain is not a bug-less phenomena.

Re: Philippines

Posted: Fri Sep 23, 2016 1:38 pm
by IAHM-COL
D-ECHO wrote:@IAHM-COL, it seems like the coastline is still not so good, is there any reason why osm_landmass can't be used?
Looking very good, btw :D


There is not a particular reason why the OSM poligon shape can't be used.
But keep in mind here I just updated tiny patches required to replace the airports, NOT the whole Philippines terrain. So, even if I use a better coastline, for this case it would not represent any difference in the content I had push
(except maybe in that 1 single coastline airport).

Re: Philippines

Posted: Fri Sep 23, 2016 1:40 pm
by TheFilipinoFGPilot
Thank you! :D will upload it on google drive, will be sharing the links here :)

Re: Philippines

Posted: Fri Sep 23, 2016 1:41 pm
by SHM
Francis,
Do you have a github account?
We could give you push access directly :)

And they look awesome.
Could you tell me where you got the texture?
I am looking forward to trying it out in projectIndia.

Re: Philippines

Posted: Fri Sep 23, 2016 1:42 pm
by IAHM-COL
Awesome. Looking forward.

I'll get the content you provide and push it to terraGIT for "everyone" to enjoy.

Note: the texture goes in FGDATA, correct? would you clarify later where I put such thing? (aka, howto install?)
About the models you'll add. That part Im 5/5

Re: Philippines

Posted: Fri Sep 23, 2016 1:43 pm
by IAHM-COL
Also, yeah!
If you commit into Github yourselft you and I both have advantages of that. So as SHM says :D

If you don't know git
1. Great skill to learn
2. We can help you.

Re: Philippines

Posted: Fri Sep 23, 2016 1:45 pm
by TheFilipinoFGPilot
My account is inactive from years ago, i already forgot the password :) the textures are slightly edited from Gmaps, taken from Negros Occidental, Philippines.