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Re: [F.A.Q] How much hard drive is needed to download terraGIT?
Posted: Tue May 10, 2016 7:21 pm
by IAHM-COL
cp that.
I'll compare/test/evaluate.... Looking forward to push the most advanced one to terraGIT
Thanks for asking in the French forum for the .dat
IH-COL
Re: [F.A.Q] How much hard drive is needed to download terraGIT?
Posted: Fri Jun 03, 2016 8:23 pm
by legoboyvdlp
Re: [F.A.Q] How much hard drive is needed to download terraGIT?
Posted: Thu Dec 01, 2016 6:32 pm
by laserman
i installed north america, australia and europe:
du -sh .
89G .
du -sh .git
43G .git
Re: [F.A.Q] How much hard drive is needed to download terraGIT?
Posted: Thu Dec 01, 2016 6:58 pm
by IAHM-COL
laserman wrote:i installed north america, australia and europe:
du -sh .
89G .
du -sh .git
43G .git
Looks good to me. Compared to the 250GB of the terraGIT v 2.0 originally.
Re: [F.A.Q] How much hard drive is needed to download terraGIT?
Posted: Thu Dec 01, 2016 7:03 pm
by IAHM-COL
@D-LASER
I am preparing to merge all Project 3000 shared objects locations to terraGIT's objects repositories.
I am considering removing the Jetways thou. The reason.
I found many airports have jetways on the aprons, but missing terminal bldgs,
They look a bit hilarous. Like a jetway in a parking lot, kind of feel.
I know that some airports have the building and the Jetway gives it a nice final touch. But I cant figure out a way to dissect this effectively without looking at the almost 4000 airports in the project one by one.
So I feel like no-jetways is a razor=blade solution.
Any recomm?
IH-COL
Re: [F.A.Q] How much hard drive is needed to download terraGIT?
Posted: Thu Dec 01, 2016 7:28 pm
by laserman
I am preparing to merge all Project 3000 shared objects locations to terraGIT's objects repositories.
good.
The jetways live in ICAO.jetways.xml files. It is very easy to disable them in FG:
AI->jetway [ ] enable animated jetways
or
Rendering Options-> [ ] animated jetways
IMHO the user shall decide if he wants to see/use them or not.
it would be nice if we could find a automatic way to run
https://github.com/mherweg/d-laser-fgto ... 2aptdat.py (it creates .osm file)
+ osm2city for every empty airport. those buildings will fit nicely to the jetways.
Re: [F.A.Q] How much hard drive is needed to download terraGIT?
Posted: Sun Dec 18, 2016 2:26 pm
by laserman
yesterday I did install/World
here are the numbers:
226MB Airports
357MB Models
2,0GB Objects
112GB Terrain
109GB .git
FG does not need the .git folder, but git needs it if you want to update.
maybe there's a git feature to drop the version control for the Terrain folder - I think it does not make sense since it's binary stuff and an update will need the same time & space as a clone / re-download.
Re: [F.A.Q] How much hard drive is needed to download terraGIT?
Posted: Sun Dec 18, 2016 3:48 pm
by IAHM-COL
terraGIT is being engineer so a terrain can be partially patched.
Therefore a terrain update does not mean that a full tile of 10x10 gets fully downloaded again.
Re: [F.A.Q] How much hard drive is needed to download terraGIT?
Posted: Sun Dec 18, 2016 4:18 pm
by IAHM-COL
@D-LASER
a better alternative to trim disk usage is as follow
1.
That creates the COMPLETE .git directory and the world wide fetching
2.
That cleans up and releases hard drive space from your Terrain and Objects directories. The .git directory content does not change
3.
or whatever other install feature you want to use
This will use the content of your .git directory to solely populate the Objects and Terrain directories as needed, but it will not require the internet anymore. The content used is that on your .git directory
Except as you do
when you will get new content if any, and internet is required in your pull again.