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Re: WS2.5 (via Terragit) scenery issues

Posted: Thu Jul 27, 2017 11:23 am
by Richard
Another terrain mesh issue; with also some odd looking land classes.

Image

Re: WS2.5 (via Terragit) scenery issues

Posted: Tue Aug 22, 2017 5:19 pm
by D-ECHO
SHM wrote::lol:

Maybe someone could forward our custom landclasses to them :roll: (@d-laser? @Catalanoic? )

Are they available in git or something?

Re: WS2.5 (via Terragit) scenery issues

Posted: Tue Aug 22, 2017 5:21 pm
by D-ECHO
IAHM-COL wrote:https://forum.flightgear.org/viewtopic.php?f=5&t=32352#p312386
D-ECHO wrote:@Torsten: is there any possibility that a Change in terragear Makes it possible to regenerate single tiles without having ugly seams?


The answer to that is, yes. It is feasible. I've done it, and tested it, by seamlessly patching WS Marvin- 2.5
(look for seams in Mandalay VYMD and show any to me if you find them)

Best,
IH-COL


So well... How? ;-)

Re: WS2.5 (via Terragit) scenery issues

Posted: Wed Aug 23, 2017 3:01 pm
by IAHM-COL
with better glue

Re: WS2.5 (via Terragit) scenery issues

Posted: Wed Aug 23, 2017 3:34 pm
by D-ECHO
IAHM-COL wrote:with better glue

:D but seriously Israel, could you tell me how?

Re: WS2.5 (via Terragit) scenery issues

Posted: Wed Aug 23, 2017 3:44 pm
by SHM
Let the terrasync guys first do a world regeneration before trying to push patch fixes :P

Re: WS2.5 (via Terragit) scenery issues

Posted: Wed Aug 23, 2017 4:17 pm
by IAHM-COL
D-ECHO wrote:
IAHM-COL wrote:with better glue

:D but seriously Israel, could you tell me how?



You had not even visited Mandalay (VYMD) in terraGIT to verify the prior... so, there's no cause.

Re: WS2.5 (via Terragit) scenery issues

Posted: Wed Aug 23, 2017 4:27 pm
by IAHM-COL
SHM wrote:Let the terrasync guys first do a world regeneration before trying to push patch fixes :P


LMAO

Image

Re: WS2.5 (via Terragit) scenery issues

Posted: Wed Aug 23, 2017 8:24 pm
by D-ECHO
IAHM-COL wrote:
D-ECHO wrote:
IAHM-COL wrote:with better glue

:D but seriously Israel, could you tell me how?



You had not even visited Mandalay (VYMD) in terraGIT to verify the prior... so, there's no cause.

Correct. I Trust you that you have managed to avoid seams instead of taking some hours to Download Terragit and that Region, was that wrong?

Re: WS2.5 (via Terragit) scenery issues

Posted: Wed Aug 23, 2017 9:06 pm
by J Maverick 16
Speaking of seams, someone over here is finishing some 2D layout works and would like to get 'em included in TerraSync... :lol:
Cheers, Mav