WS2.5 (via Terragit) scenery issues

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IAHM-COL
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Re: WS2.5 (via Terragit) scenery issues

Postby IAHM-COL » Tue Jun 13, 2017 7:14 pm

https://forum.flightgear.org/viewtopic. ... 52#p312386
D-ECHO wrote:@Torsten: is there any possibility that a Change in terragear Makes it possible to regenerate single tiles without having ugly seams?


The answer to that is, yes. It is feasible. I've done it, and tested it, by seamlessly patching WS Marvin- 2.5
(look for seams in Mandalay VYMD and show any to me if you find them)

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IH-COL
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

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SHM
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Re: WS2.5 (via Terragit) scenery issues

Postby SHM » Wed Jun 14, 2017 11:35 am

Guam with much better landcover data coming soon to terraGit

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IAHM-COL
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Re: WS2.5 (via Terragit) scenery issues

Postby IAHM-COL » Wed Jun 14, 2017 1:28 pm

Thumbs up. I'll terragear it.
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

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SHM
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Re: WS2.5 (via Terragit) scenery issues

Postby SHM » Wed Jun 14, 2017 4:45 pm

Roger. Thanks :D
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Richard
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Re: WS2.5 (via Terragit) scenery issues

Postby Richard » Sat Jul 15, 2017 9:03 am

More issues in the alps.

Image

Maybe I should raise a NOTAM for the Church hazard -)

Shall I continue to report any issues that I find; as it seems clear there is probably something quite wrong with the terrain mesh in this part of the world.

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J Maverick 16
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Re: WS2.5 (via Terragit) scenery issues

Postby J Maverick 16 » Sat Jul 15, 2017 10:49 am

It's the European Grand Canyon!! :lol:
Cheers, Mav
Breakin' the sound barrier every day!

Scenery designer, basic livery maker, aircraft developer (current project: F-16).
Using Thrustmaster FCS Flight Pack.
Follow me also on Instagram & Twitter @j_maverick16, Google+ and YouTube.

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IAHM-COL
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Re: WS2.5 (via Terragit) scenery issues

Postby IAHM-COL » Sat Jul 15, 2017 5:21 pm

Richard wrote:something quite wrong with the terrain mesh in this part of the world.


and several other parts of the world.
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

laserman
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Re: WS2.5 (via Terragit) scenery issues

Postby laserman » Wed Jul 26, 2017 1:57 pm

In Dortmund city center (EDLW) I noticed that the subway (underground) lines are visible.
I suggest to not render "tram" and only "train/railway"

IMHO, Railway tracks are too wide (compared to osm2city)

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IAHM-COL
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Re: WS2.5 (via Terragit) scenery issues

Postby IAHM-COL » Wed Jul 26, 2017 7:07 pm

good choice @D-LASER
I'm holding the generation of 2.7 to see if Torsten get it done for us... if he doesnt then I'll start the world generating again.
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

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SHM
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Re: WS2.5 (via Terragit) scenery issues

Postby SHM » Thu Jul 27, 2017 5:38 am

:lol:

Maybe someone could forward our custom landclasses to them :roll: (@d-laser? @Catalanoic? )
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