Well if I may present some arguments to the contrary?
The Nasal for the 'gears' vehicles isn't easily modded at a deep level, at least with my present understanding.
I can see myself spending 20 or more hours trying to reconfigure the Nasal setup so the keys are more convenient, and still end up breaking the code. I have a lot of hours into this version of the Nasal as it is, most of it was taking 3 steps backwards for every one forward.
So unless someone wants to take over this, who really knows their way around adding new properties and variables, I'm loathe to tinker with something that is working as well as it does. Also the automatic drives could use some love for their headlight and driving controls, and I know this is probably not going to go over well, but the invisible propeller driven ones, which are most of my early bikes and the Deuche, will not have viable reverse without some new nasal hacks.
The keyboard keys for the shifting could be altered to work with the flap up and down buttons on your joystick, but if you're one of the many who use a mouse, or the keyboard you just moved the problem to another part of the keyboard, right?
The engines are quite forgiving for low rpm operation, most will usually pull a good acceleration from near idle conditions, so you can at most conditions leave it in the highest or next to highest gear and just lug it down some on sharp turns. Also having to down shift/upshift should be something you plan ahead for.
The HUD is something I've myself considered an immersion killer. I mean this is meant to be a difficult task, which is why I've repeatedly encouraged you all to practice with the existing vehicles before the event. It's also why I set a low base speed. I could include a small rearview mirror mounted magnetic compass so you have your directions. But cars have never had HUD's until quite recently and only on really special types.
So in closing I'd like to ask for some kind remarks instead of complaints,
And is anyone going to test the ThornyWeen? I made it especially for this event.