Mandalay Airport Layout updated [Festival May 2017]

May 5th and 6th, 2018
User avatar
IAHM-COL
Posts: 6409
Joined: Sat Sep 12, 2015 3:43 pm
Location: Homey, NV (KXTA) - U.S.A
Contact:

Re: Mandalay Airport Layout updated [Festival May 2017]

Postby IAHM-COL » Tue May 09, 2017 12:36 pm

I just did

https://github.com/FGMEMBERS-SCENERY/VY ... 0e751e2d14

So @V12


Code: Select all

git pull


or download again, and try again


Thanks for reporting,
IH-COL
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

User avatar
V12
Posts: 466
Joined: Sun Mar 19, 2017 5:15 pm

Re: Mandalay Airport Layout updated [Festival May 2017]

Postby V12 » Tue May 09, 2017 4:04 pm

Didn't help :( because on terrasync is treshold.xml equals to the erased file.
But I found right coorinates for VYMD.threshold.xml via uncle's Google sat map :

Code: Select all

<?xml version='1.0' encoding='ISO-8859-1'?>
<PropertyList>
  <runway>
    <threshold>
      <lon>95.974097</lon>
      <lat>21.719826</lat>
      <rwy>17</rwy>
      <hdg-deg>170.60</hdg-deg>
      <displ-m>0.0</displ-m>
      <stopw-m>61.0</stopw-m>
    </threshold>
    <threshold>
      <lon>95.980757</lon>
      <lat>21.682334</lat>
      <rwy>35</rwy>
      <hdg-deg>350.60</hdg-deg>
      <displ-m>0.0</displ-m>
      <stopw-m>61.0</stopw-m>
    </threshold>
  </runway>
</PropertyList>
ImageImage

User avatar
SHM
Posts: 1960
Joined: Mon Sep 14, 2015 3:32 pm
Location: India

Re: Mandalay Airport Layout updated [Festival May 2017]

Postby SHM » Tue May 09, 2017 4:11 pm

Delete the threshold file in terrasync directory also.

Circa FG 2017.1 apt.dat can be supplied along with custom scenery from where FG will fetch the coordinates.

V12 wrote:But I found right coorinates for VYMD.threshold.xml via uncle's Google sat map

But if you want to get the coordinates it is recommended to open the VYMD.dat file in World Editor and get it (That'll be most accurate).
FG Pilot (2011-2018)
Prepar3d (2015 - 2023)
MSFS2020 (2020 - )
Image

User avatar
V12
Posts: 466
Joined: Sun Mar 19, 2017 5:15 pm

Re: Mandalay Airport Layout updated [Festival May 2017]

Postby V12 » Tue May 09, 2017 5:52 pm

When I deleted VYMD.treshold.xml from terrasync AND custom scenery folder, spawn position is bad. Coordinates acquired from google maps are very precise, as You can see :

Image

Another similar problem with ILS :

Image

Beam is out of the runway axis.

EDIT :
I changed VYMD.ils.xml :

Code: Select all

<?xml version='1.0' encoding='ISO-8859-1'?>
<PropertyList>
  <runway>
    <ils>
      <lon>95.981306</lon>
      <lat>21.678840</lat>
      <rwy>17</rwy>
      <hdg-deg>170.62</hdg-deg>
      <elev-m>91.44</elev-m>
      <nav-id>IMIA</nav-id>
    </ils>
  </runway>
</PropertyList>

But not tested yet.
ImageImage

User avatar
SHM
Posts: 1960
Joined: Mon Sep 14, 2015 3:32 pm
Location: India

Re: Mandalay Airport Layout updated [Festival May 2017]

Postby SHM » Wed May 10, 2017 2:02 am

Could you also check if there is VYMD threshold file in fgdata/Scenery/V/Y/M/ ?
FG Pilot (2011-2018)
Prepar3d (2015 - 2023)
MSFS2020 (2020 - )
Image

User avatar
SHM
Posts: 1960
Joined: Mon Sep 14, 2015 3:32 pm
Location: India

Re: Mandalay Airport Layout updated [Festival May 2017]

Postby SHM » Wed May 10, 2017 2:05 am

V12 wrote:Coordinates acquired from google maps are very precise, as You can see


Not all airports have their runways in the right position, in which case its better to acquire it via WED.

Also as you can see Mandalay had a wrong position in terrasync version but when I made the layout I corrected the position as per real life. ;)
FG Pilot (2011-2018)
Prepar3d (2015 - 2023)
MSFS2020 (2020 - )
Image

User avatar
V12
Posts: 466
Joined: Sun Mar 19, 2017 5:15 pm

Re: Mandalay Airport Layout updated [Festival May 2017]

Postby V12 » Wed May 10, 2017 3:40 am

Yes, of course, WED is better solution, but in this case position from Google Maps is very good. I will check ILS treshold as soon as possible.

EDIT :
Custom scenery ILS treshold is same as in terrasync. And I found some nasty terrain glitches at tile boundary. There is not smooth transition from terrasync scenery terrain to the custom scenery terrain, I observed this around 7 - 10 miles north of the rwy 35 treshold.
ImageImage

User avatar
SHM
Posts: 1960
Joined: Mon Sep 14, 2015 3:32 pm
Location: India

Re: Mandalay Airport Layout updated [Festival May 2017]

Postby SHM » Wed May 10, 2017 7:27 am

Just like the smurfs there "We don't support terrasync :|"

Use terraGit and those seams will be gone ;)
FG Pilot (2011-2018)
Prepar3d (2015 - 2023)
MSFS2020 (2020 - )
Image

User avatar
IAHM-COL
Posts: 6409
Joined: Sat Sep 12, 2015 3:43 pm
Location: Homey, NV (KXTA) - U.S.A
Contact:

Re: Mandalay Airport Layout updated [Festival May 2017]

Postby IAHM-COL » Wed May 10, 2017 1:32 pm

V12 wrote:But not tested yet.



I think this would not help, but editing the nav.dat could
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

User avatar
V12
Posts: 466
Joined: Sun Mar 19, 2017 5:15 pm

Re: Mandalay Airport Layout updated [Festival May 2017]

Postby V12 » Wed May 10, 2017 2:27 pm

I tested ILS approach and autoland. With modified VYMD.ils.xml is all OK.
ImageImage


Return to “The Festival”

Who is online

Users browsing this forum: No registered users and 9 guests