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Re: Testing the waters, London Zeppelin raid.

Posted: Thu Dec 01, 2016 1:56 am
by LesterBoffo
jwocky wrote:Lester, you got my email-addy? Please keep me updated, I hope to bring in some time to exercise with the zeppelin. Of course, I would volunteer then to play the "bad hun" ;-)
Waaaaiiiit ... "bud hun" sounds soooooo wrong in American English lololol


:lol: Just send me some PM's .

I'm not that close to having anything releasable yet. I can send you the relevant .stg files I have so far, so you can check out the area. But I still need to make a .groundnet, which unfortunately is going to be from Wegevelm, the closest FG airfield, some 24 nautical-miles away to the West-SW.

I would like to have someone take over prettying up the rather coarse interior of the Zeppelin's forward control cab, it needs a rudder wheel, elevator wheel, interior details, engine control panel and someone to figure out why it now doesn't want to connect to the mooring vehicle. Typical unfinished, but it is passable in flight, the ballast and gas releases all work, as do the engines and the various mass centers for fuel and cargo. It would be nice to get working bombs and submodels installed.

Re: Testing the waters, London Zeppelin raid.

Posted: Tue Dec 06, 2016 1:52 am
by LesterBoffo
Pushback ground handling for the L11 Zepp..Image

Re: Testing the waters, London Zeppelin raid.

Posted: Tue Dec 06, 2016 2:18 am
by SHM
That looks awesome. :D

Re: Testing the waters, London Zeppelin raid.

Posted: Tue Dec 06, 2016 3:46 am
by LesterBoffo
It's a bit of a hassle to use, the tow truck works well enough, but you need about 500 pounds of resting weight in the "wheels' of the Zeppelin to make the truck appear and tow it around. if there's a 6 knot wind you're pretty much buggered to move it at all except down wind.

Initialize the Zepp and let off gas in little stages, as it will initially rise to about 200 feet, then slowly settle. The hope for no wind and when the wheels are down, hook up the truck and tow. It's going to be a mess doing it in MP.

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Re: Testing the waters, London Zeppelin raid.

Posted: Sun Dec 10, 2017 1:27 am
by LesterBoffo
So what's the chance of doing a Zeppelin operation sometime in the next few weeks? I've added a working defensive gun to the Crow's nest of the L-11 and tinkered with the weight distribution so it's not so likely to go wandering off when spawned.

You will need to set your weather wind conditions to near calm if you want to move it around with the push-back Benz truck.

There's a new Home Defense RAF BE12 with upward angled twin Lewis guns. Closest airport to the original mouth of the Thames river HD squadrons like at Stows Maries would be Southend.

Re: Testing the waters, London Zeppelin raid.

Posted: Mon Dec 11, 2017 3:43 pm
by jwocky
Somewhere in January, maybe, what are the others thinking?

Re: Testing the waters, London Zeppelin raid.

Posted: Wed Dec 13, 2017 4:41 pm
by LesterBoffo
Yeah, I'm thinking mid January, I'll need some time to work out reducing the dependencies on the Nordstern.

I'd like this to be an easy install, and have the L-11 some ground handling, and make a passable Stow Maries airfield for the HD players. How is everyone for a night sortie using the Moonlight shader?

One thing will be that all involved will need to run some ALS features.

Re: Testing the waters, London Zeppelin raid.

Posted: Thu Dec 14, 2017 3:30 am
by IAHM-COL
midjanuary works for me :D

Re: Testing the waters, London Zeppelin raid.

Posted: Fri Dec 15, 2017 4:46 pm
by LesterBoffo
There might be some need with someone taking over ATC-ing the takeoffs and arrivals of the Home Defense crews, would operating the Thornycroft AA truck be of interest also? It means you get to run the truck out to the Thames estuary and shoot at targets.

Re: Testing the waters, London Zeppelin raid.

Posted: Sun Dec 17, 2017 12:34 am
by LesterBoffo
Practicing getting the L-11 parked in one of the two hangars at Merebeke. It can be done fairly easily if the wind is under 6 knots and you take the scenic route through the suburbs and try to stay on the the asphalt roads with the Benz tug. I'll get some primary parking spots worked out, but they will have to be accessed by using the parking-in-air menu.

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