Testing the waters, London Zeppelin raid. 01/20/18 ; 17:00 UTC

The Belfort Aerodrome and its WWI events
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LesterBoffo
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Re: Testing the waters, London Zeppelin raid. 01/20/18 ; 17:00 UTC

Postby LesterBoffo » Tue Jan 16, 2018 4:34 pm

Darn, I know I was forgetting something..

The .stgs for Stow Maries and Merelbeke, and the fixed material.xml, that unfortunately also doesn't have the Alsace-Lorraine region call, that will have to be manually edited.

https://drive.google.com/open?id=19J1Rys3EDknr5u2y4n7s-TDCeUryPiaC

The L-11 has been patched by Franz for AP function and has a working upper gun turret: Note that altitude is not just a function of power and AoA in airships. You also need to manage your FDM's Center of Gravity and mass through ballast shifting, releasing ballast, and (or) releasing lift gases. Besides the limits imposed by the keys mapped to ballast release and shifting, the best way to manage any FG Zeppelin's lift to weight is to open the fuel and weights menu drop down and play with the sliders some.

Little adjustments are best. practice time flying Zeppelins is also good. These airship's engines are Maybach IVa, and are thirsty, big, ( 1300 cubic inch ) powerhouses and will need enough fuel to complete the trip. Don't skimp on fuel.

https://drive.google.com/open?id=1KKY3Nl-cfls5pXTGNDUaSrJD8mDaCc4_

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Re: Testing the waters, London Zeppelin raid. 01/20/18 ; 17:00 UTC

Postby jwocky » Tue Jan 16, 2018 6:55 pm

Sooo, I got three days to load zeppelins, planes and terrain and to figure how to handle it. Where do I get it and what do I need to do?
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Re: Testing the waters, London Zeppelin raid. 01/20/18 ; 17:00 UTC

Postby LesterBoffo » Tue Jan 16, 2018 8:47 pm

jwocky wrote:Sooo, I got three days to load zeppelins, planes and terrain and to figure how to handle it. Where do I get it and what do I need to do?


Go back a few pages in this thread and collect the zips from the links, install the planes and the Zeppelins, there may be some minor nasal gripes and .png path mixups.

The Zeppelin Event zip has the .stg's needed for both Stow Maries and Merelbeke, scenery files not necessarily needed if you just wanna load in at either Wevelgem EBKT or Southend EGMC. plus you will need to have the new LFGG zip installed in Scenery/Models and the Textures for the WWI terrain I made 3 years ago.

Like I was saying options, 'cause there will be some showing up that don't have time to manually install stuff.

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Re: Testing the waters, London Zeppelin raid. 01/20/18 ; 17:00 UTC

Postby IAHM-COL » Wed Jan 17, 2018 4:26 pm

Hi All,
For those preparing for this event, I've pushed to FGMEMBERS the Aircrafts updates by lesbof and/or fschmid listed below:

RAF-BE12: https://github.com/FGMEMBERS-NONGPL/RAF-BE12
AVRO-504-D: https://github.com/FGMEMBERS-NONGPL/AVRO-504-D
L-11-Zepellin: https://github.com/FGMEMBERS-NONGPL/L-11-Zeppelin
L-30: https://github.com/FGMEMBERS/L30
SL11: https://github.com/FGMEMBERS/SL11
SL20: https://github.com/FGMEMBERS/SL20


Fgdata with submodules has been update to track these, if you use it, you will need to git pull and git submodule init the aircrafts respectively. If you have ALL the aircraft installed in your submodules, then these commands will update you

Code: Select all

cd fgdata-submodules #or the correct path
git pull
git submodule init
git submodule update
cd Aircraft-nonGPL  #Prepare updating and installing new non-GPL aircrafs
git pull 
git submodule init
git submodule update


Feel free to ask clarifications,
Best,

IH-COL
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Re: Testing the waters, London Zeppelin raid. 01/20/18 ; 17:00 UTC

Postby LesterBoffo » Wed Jan 17, 2018 5:13 pm

Thanks you Israel!

I hope this covers all the requests for links and downloads. There's a lot of scenery mods required if you want to fly this by the history books, but like I've been saying, you have a choice. Easy to just load in at Wevelgem or Southend.

There is a tiny, alternate airport, on the Island of Sheppy at Eastchurch in FG scenery, icao EGX6. It's close enough to the actual Short Brothers/RNAS airfield from 1915 to pass as historic.

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Re: Testing the waters, London Zeppelin raid. 01/20/18 ; 17:00 UTC

Postby jwocky » Wed Jan 17, 2018 9:36 pm

Okay, I got the planes and the zeppelin. The zeppelin has no AP, so interesting flying, and I got on attack altitude about 33 knots out of the baby. Now, what is the code where I shall start on Saturday, how do I get the scenery of the airfield? How do I use those guns and where are my bombs? Me is confuzzed!
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Re: Testing the waters, London Zeppelin raid. 01/20/18 ; 17:00 UTC

Postby SkyBoat » Thu Jan 18, 2018 12:13 am

Sometimes Real Life Gets in the Way...

I will miss at least part of the Raid. I got a note from my sister that my nephew, Jonathan, age 10, will be participating in a gymnastics meet at the University of Oregon on, you guessed it, the morning of Jan 20. When we talked at Christmas, they weren't sure the team was going to come to this meet, so it was left up in the air and I didn't mark it on my calendar. But the coach thinks the boys are ready for this meet, so they are going to take part. Jonathan's best event is the rings (at age 10, of all things). He's already gotten a silver medal--and that was last season.

These events usually just go on for the morning, so if the the flight is still going on when I get home, I will join you.

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Re: Testing the waters, London Zeppelin raid. 01/20/18 ; 17:00 UTC

Postby IAHM-COL » Thu Jan 18, 2018 12:56 am

SCENERY

Hi All,

This repository
https://github.com/FGMEMBERS-SCENERY-NONGPL/LFGG-fg-CustomScenery

Contains lesbof's Scenery for WWI simulation. Both in the France as well as in the UK.

This NON-GPL scenery repository:
  • DOES contain up-to-date Objects, and the respective Objects location configuration.
  • DOES contain a folder with the Materials xml configurations are required textures, but these need to be patched to your FGDATA if you want them to work
  • DOES NOT contain Scenery tiles.

Therefore, you must make sure to add this scenery package on top of a list of scenery that does contain terrain tiles, like TerraGIT, or make sure that in addition you enable terrasync, or by any other method you obtain Terrain tiles for e000n40 and e000n50

Best,
Israel
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R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

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Re: Testing the waters, London Zeppelin raid. 01/20/18 ; 17:00 UTC

Postby IAHM-COL » Thu Jan 18, 2018 1:04 am

@Skyboat
Good luck to your nephew.
IH-COL
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Re: Testing the waters, London Zeppelin raid. 01/20/18 ; 17:00 UTC

Postby LesterBoffo » Thu Jan 18, 2018 3:48 am

jwocky wrote:Okay, I got the planes and the zeppelin. The zeppelin has no AP, so interesting flying, and I got on attack altitude about 33 knots out of the baby. Now, what is the code where I shall start on Saturday, how do I get the scenery of the airfield? How do I use those guns and where are my bombs? Me is confuzzed!


Which Zeppelin? There's 4 of them...

Was it one of the 3 airships that Franz provided? Or was it my L-11?

The L-11, ( my Zeppelin..) if you cycle through enough views will eventually land you in the crows-nest with the barrel of the Parabellum MG tracking your mouse moves. But not through all 360 degrees of heading. I don't think that Franz's airships were effectively converted to fire their guns, at least I didn't do so.

You will find that the 'r' key fires the Parabellum on my Zeppelin, the L-11. Be careful how much you shoot, as it will game-crash you if you fill the sky and ground with tracers and bullet 'splashes'. My Zeppelin should have a Franz coded version of the airship AP. It's a bit abbreviated compared to Josh's fancy ones, just heading hold and altitude hold.

Did you open the ballast and fuel drop down menu and pare out additional weight?

Did you check the debug text in some of the views, ( corners of the bottom screen..) that give you an actual reading of your lift to AUW? Franz's airships will give you a lift reading drop down text box if you press the 'w' button while in flight, it's really handy.

Best to arrive at your altitude slowly and then activate the altitude hold once you've established that you airship can hold that altitude at close to near neutral lift/AUW. drop some fuel, let out some of the residual ballast, you really need lighten the ship up for the high altitude cruise.

Don't try clawing your way to cruise height on Angle Of Attack alone, you'll waste fuel and never reach the altitude you need to be at.


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