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Re: Unexisting airports or default single-runway layouts

Posted: Sun Dec 18, 2016 3:49 pm
by jwocky
My godness, you people are AWESOME!

Re: Unexisting airports or default single-runway layouts

Posted: Sun Dec 18, 2016 3:52 pm
by SHM
Whatever the dragon says, we do it :P
You support this forum and Marvin, the least we could do is this :)

Re: Unexisting airports or default single-runway layouts

Posted: Sun Dec 18, 2016 3:55 pm
by jwocky
Still, not taken for granted and muuuuuuch appreciated!

ZUCK

Posted: Sun Dec 18, 2016 7:53 pm
by laserman

Re: Unexisting airports or default single-runway layouts

Posted: Sun Dec 18, 2016 7:54 pm
by IAHM-COL
Haha. Does it zuck?

Re: Unexisting airports or default single-runway layouts

Posted: Sun Dec 18, 2016 7:56 pm
by IAHM-COL
I remember the FG Curtis' Forum having a thread about inappropriate or double-entendre airport ICAO codes. I do know KRAP was listed, but I never knew if ZUCK was.

Best,
IH-COL

Re: Unexisting airports or default single-runway layouts

Posted: Sun Dec 18, 2016 8:04 pm
by Catalanoic
A list of empty 3D airports in FG without layouts will be usefull, there're hundreds (or thousends?) i think so, a lot of work to do...

Re: Unexisting airports or default single-runway layouts

Posted: Sun Dec 18, 2016 8:06 pm
by laserman
new since X-Plane 10.51, missing in FG:
ZUMY (Mianyang Nanjiao)
ZUGH,
ZUXJ

default single-runway layouts:
ZULS, ZUXC, ZUGY

wrong location?: ZUYB


this renderer has problems with the poygons, too:
Image

Re: Unexisting airports or default single-runway layouts

Posted: Sun Dec 18, 2016 8:42 pm
by laserman
Catalanoic wrote:A list of empty 3D airports in FG without layouts will be usefull, there're hundreds (or thousends?) i think so, a lot of work to do...


when they are 3D, then they are not empty.
but currently in Project3000 they have ground vehicles and jetways but the terminal buildings are missing.

best result but slow: make nice 3D models manually.

2 potentially automatic options:

* run osm2city for each "3D" airport.
- that would also work for "2D" airports

* run dsf2aptdat + osm2city for each "3D" airport.
- that fits better to the jetway locations and we would get additional apron, taxiway and car parking polygons as a bonus.

I can do both easily for one airport but currently not yet in a automatic loop for all 4000 airports - that would need some additional (python) coding.