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X-Plane's TNCM over beach LOW approaches

Posted: Thu Sep 22, 2016 3:53 pm
by Falcon
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Those dust particles though!

Re: X-Plane's TNCM over beach LOW approaches

Posted: Thu Sep 22, 2016 4:29 pm
by OPFOR77
FWIW FlightGear has a fairly decent particle system. Just nobody does this for whatever reason.

I've been thinking about adding particles into the Viggen/whatever fighter plane I'm working on at the moment, for when it's doing mach 1 at 75 feet. All you need to do is see what terrain type you're over, and have particles that match that terrain type. So dust, water, whatever.

Re: X-Plane's TNCM over beach LOW approaches

Posted: Fri Sep 23, 2016 4:52 pm
by Octal450
Imma take some TNCM screenies. In both my sims.

Re: X-Plane's TNCM over beach LOW approaches

Posted: Fri Sep 23, 2016 4:53 pm
by SHM
Take with the flytampa scenery :D

Re: X-Plane's TNCM over beach LOW approaches

Posted: Fri Sep 23, 2016 4:58 pm
by Octal450
I never use addon scenery. I've never found the cost:improvement:disk space ratio acceptable.

only ORBX Global FTX, and ORBX Global Vector. And Trees.

Re: X-Plane's TNCM over beach LOW approaches

Posted: Fri Sep 23, 2016 5:34 pm
by SHM
You are missing a lot of good stuff ;)

Re: X-Plane's TNCM over beach LOW approaches

Posted: Fri Sep 23, 2016 6:24 pm
by Octal450
I care mostly about in the air. Don't care about ground stuff as long as I have jetways.

Re: X-Plane's TNCM over beach LOW approaches

Posted: Fri Sep 23, 2016 7:40 pm
by KL-666
As somone living in the cockpit, i never get to see dust. I think whether the plane flies plausible is more important to me.

Kind regards, Vincent

Re: X-Plane's TNCM over beach LOW approaches

Posted: Fri Sep 23, 2016 9:46 pm
by Octal450
I agree.

Re: X-Plane's TNCM over beach LOW approaches

Posted: Sat Sep 24, 2016 12:17 am
by Octal450
An it0uchpods Airlines MD-11F landing at TNCM:

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Looks pretty good to me...!

Josh