X-Plane's TNCM over beach LOW approaches

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Falcon
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X-Plane's TNCM over beach LOW approaches

Postby Falcon » Thu Sep 22, 2016 3:53 pm

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Those dust particles though!

OPFOR77
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Re: X-Plane's TNCM over beach LOW approaches

Postby OPFOR77 » Thu Sep 22, 2016 4:29 pm

FWIW FlightGear has a fairly decent particle system. Just nobody does this for whatever reason.

I've been thinking about adding particles into the Viggen/whatever fighter plane I'm working on at the moment, for when it's doing mach 1 at 75 feet. All you need to do is see what terrain type you're over, and have particles that match that terrain type. So dust, water, whatever.
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it0uchpods
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Re: X-Plane's TNCM over beach LOW approaches

Postby it0uchpods » Fri Sep 23, 2016 4:52 pm

Imma take some TNCM screenies. In both my sims.
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SHM
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Re: X-Plane's TNCM over beach LOW approaches

Postby SHM » Fri Sep 23, 2016 4:53 pm

Take with the flytampa scenery :D
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Re: X-Plane's TNCM over beach LOW approaches

Postby it0uchpods » Fri Sep 23, 2016 4:58 pm

I never use addon scenery. I've never found the cost:improvement:disk space ratio acceptable.

only ORBX Global FTX, and ORBX Global Vector. And Trees.
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SHM
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Re: X-Plane's TNCM over beach LOW approaches

Postby SHM » Fri Sep 23, 2016 5:34 pm

You are missing a lot of good stuff ;)
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Re: X-Plane's TNCM over beach LOW approaches

Postby it0uchpods » Fri Sep 23, 2016 6:24 pm

I care mostly about in the air. Don't care about ground stuff as long as I have jetways.
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KL-666
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Re: X-Plane's TNCM over beach LOW approaches

Postby KL-666 » Fri Sep 23, 2016 7:40 pm

As somone living in the cockpit, i never get to see dust. I think whether the plane flies plausible is more important to me.

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Re: X-Plane's TNCM over beach LOW approaches

Postby it0uchpods » Fri Sep 23, 2016 9:46 pm

I agree.
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Re: X-Plane's TNCM over beach LOW approaches

Postby it0uchpods » Sat Sep 24, 2016 12:17 am

An it0uchpods Airlines MD-11F landing at TNCM:

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Looks pretty good to me...!

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