2016.2.1 no textures on random buildings

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KL-666
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2016.2.1 no textures on random buildings

Postby KL-666 » Fri Jun 03, 2016 6:58 pm

In 2016.2.1 all my random buildings are white. So i guess they are missing their textures. Maybe anyone has an idea, or experienced the same?

Kind regards, Vincent
Last edited by KL-666 on Sun Jun 05, 2016 12:17 pm, edited 1 time in total.

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IAHM-COL
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Re: 2016.2.1 no textures on random buildings

Postby IAHM-COL » Fri Jun 03, 2016 7:58 pm

where? and what scenery system?
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

KL-666
Posts: 1610
Joined: Mon Sep 28, 2015 8:42 am

Re: 2016.2.1 no textures on random buildings

Postby KL-666 » Fri Jun 03, 2016 8:01 pm

Random buildings are not in any scenery, they are generated. And they are everywhere. But if you want to know, i use terrasync for scenery.

Kind regards, Vincent

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IAHM-COL
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Re: 2016.2.1 no textures on random buildings

Postby IAHM-COL » Fri Jun 03, 2016 8:06 pm

OK.
Those random building.

No. I dont know. They kick my fps down beyond any use. :S

Weird about their textures....

Those "random" buildings are independent of your scenery manager (terrasync/custom sceneries/terraGIT etc)
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

KL-666
Posts: 1610
Joined: Mon Sep 28, 2015 8:42 am

Re: 2016.2.1 no textures on random buildings

Postby KL-666 » Sun Jun 05, 2016 12:16 pm

Not really solved, because i disagree with the programming.

Someone made the texturing of random buildings dependent on the model shader in ALS. When model shader is on zero, there is no texturing on the random buildings. This dependency is wrong because the only way a KLM 777-200LR looks realistic (not like a candy bar) is with model shader on zero.

Kind regards, Vincent

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IAHM-COL
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Re: 2016.2.1 no textures on random buildings

Postby IAHM-COL » Mon Jun 06, 2016 7:13 pm

Oh Oh!
I know who is to blame for 99% of every ALS shaders non-sense.

In any case, a model shader in zero should mean, no ALS shader in place, instead of no texture.
That's a no brainer.

I stand with Vincent.
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?


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