World Scenery with Submodules

Talking about the core development, vent steam ... censoring free but no guarantee, "they" will listen.
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IAHM-COL
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Re: World Scenery with Submodules

Postby IAHM-COL » Mon Apr 04, 2016 3:16 pm

Thorsten Renk wrote:I guess this has been pointed out a number of times in multiple locations, but a core idea of the FG terrain distribution has been to not go the FSX way and cover the world in patches of (possibly mutually exclusive) addons but to ship a seamless world scenery which is generated in one go.

Those of us who actually fly cross-country usually prefer having not to deal with seams and gaps in the terrain over having enhanced elevation coverage in the vicinity of any particular airport.

So a de-centralized collection of patches doesn't really make sense at all in that context. 'seamless' is the key word here. So what would really be beneficial to the community is not a collection of individual efforts but contributions of everyone to the common effort of scenery generation.


Yes. Sure. This piece of misinformation and FUD is historical data. It no longer applies to the terragear status. The clue here is to use the same elevation and shapefiles and the stiching happens seamlessly.

See, per example my patch for KEBD and KLCK.
Look for the transitional border. I used identical elevation profile than the original terrasync source, but I did not have the custom shapefile from Martin anymore.
You can see the transitional border is seamless on elevation, but you can notice when the shapefiles were altered.

I'll plan to distribute source Tiles with Elevation and compiled shapefiles, so it is easy for anyone to repatch any 1x1 degree (or btg file) using the same elevation and shapefiles than the general construction, beating this important consideration in a decentralized manner.

The core development efforts are centered in preventing improving the world efficiently, and have nothing to do with real technical applicable limitations (anymore)

Sorry, Thorsten, you are wrong, as it is usual.

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Re: World Scenery with Submodules

Postby legoboyvdlp » Mon Apr 04, 2016 4:14 pm

Would it be possible to implement some kind of terrasync for using this?


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Re: World Scenery with Submodules

Postby IAHM-COL » Mon Apr 04, 2016 4:26 pm

technically yes. (I believe. I had not think this fully thru, because Terra-sucks!!)
even redirecting; since github has svn functionality.

https://help.github.com/articles/suppor ... n-clients/

I don't see it as convenient.
The functionality I am considering is creating install scripts. How would work?
It will allow install/deinstall parts of the earth by name, on demand; by managing the tiles under the belt.
examples, scripts could be made such that you could do

Code: Select all

install/Europe
install/Venezuela
install/USA
deinstall/USA.FL
deinstal/USA.AmericanSamoa
deinstall/USA.USVirginIslands
deinstall/USA.MO
deinstall/Romania
install/Colombia
...etc
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Re: World Scenery with Submodules

Postby IAHM-COL » Mon Apr 04, 2016 4:34 pm

Thorsten wrote:Won't happen for the reasons mentioned because, well, I report the sentiment expressed on the devel list (which apparently is wrong as usual).

Well, I got better things to do than let myself be insulted, I've said my piece, so the thread can run to its dead end.


Kiss good bye.
I think It will happen, just because the technical issues are being resolved and testing is going fantastically.
The devel list sentiments! oh well. what a pot of left to spoil emotions. I always wished more technical knowledge less stumping progress there.

See ya!
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Re: World Scenery with Submodules

Postby SHM » Mon Apr 04, 2016 4:38 pm

Lets show them how its done :D

And won't this repository https://github.com/FGMEMBERS-TERRAGIT/terraGIT easily cross 1GB?
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Re: World Scenery with Submodules

Postby IAHM-COL » Mon Apr 04, 2016 4:41 pm

no
Submodules only give a repository three lines of text. Six in this case. Three lines for Objects, three lines for Terrain.

It will be only about 600MB when done

If you locally initialize the whole world with

Code: Select all

git submodule init .
git submodule update


You are up to a big update that gets you the whole world and locally uses like 85GB. the repository TerraGIT if cloned without any terrain is, again, only a bare 600MB.

Only if more and more shared models are added this grows.
https://github.com/FGMEMBERS-TERRAGIT/terraGIT/tree/master/Models

The airports files are small xmls, as you know ;)
https://github.com/FGMEMBERS-TERRAGIT/terraGIT/tree/master/Airports
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Re: World Scenery with Submodules

Postby SHM » Mon Apr 04, 2016 4:44 pm

I can't believe this, the mods just deleted the forum post! What a bunch of a**holes.
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Re: World Scenery with Submodules

Postby IAHM-COL » Mon Apr 04, 2016 4:46 pm

Facepalm
That is curtis. He is scared to know he is the stupid one, once again.
He was given a chicken brain, so I feel sorry for the Emperor.

It does not mean we will not do it. It means he closes his eyes shut to see better... inside his fears.
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Re: World Scenery with Submodules

Postby SHM » Mon Apr 04, 2016 4:48 pm

IAHM-COL wrote:no
Submodules only give a repository three lines of text. Six in this case. Three lines for Objects, three lines for Terrain.

It will be only about 600MB when done

If you locally initialize the whole world with

Code: Select all

git submodule init .
git submodule update


You are up to a big update that gets you the whole world and locally uses like 85GB. the repository TerraGIT if cloned without any terrain is, again, only a bare 600MB.

Only if more and more shared models are added this grows.
https://github.com/FGMEMBERS-TERRAGIT/terraGIT/tree/master/Models

The airports files are small xmls, as you know ;)
https://github.com/FGMEMBERS-TERRAGIT/terraGIT/tree/master/Airports



Ok I get it now.

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Re: World Scenery with Submodules

Postby IAHM-COL » Mon Apr 04, 2016 4:49 pm

sure.
see this for example

http://wiki.flightgear.org/FGMEMBERS

Does this means that FGMEMBERS does not exist, or does this mean they know this is so much better than their choice is terribly endangered for being technically useless and thus can't be left on a fair comparison?

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