Re: New Boeing 737-800
Posted: Wed May 24, 2017 12:02 pm
Hi It0uchpods,
As you know i tried the Soitanen version, of which you say it is old. So i suppose it should be very "bouncy". But i flew the plane, and it was not bouncy at all. In fact the flight model is very much in the direction of realistic.
What often goes wrong with sim pilots is that they watch their speed and vertical speed. In heavy metal this way of flying makes you run behind the facts all the time, causing overreactions and a sense of bounciness.
Heavy metal should be flown by pitch and power. Pilots know these settings by heart for their plane, and fly by it. They scan their horizon more than speed and vertical speed, because these parameters are always correct following pitch and power.
I remember only a few most used pitch and power settings for landing.
Level flight clean near 250 kts: 5 degrees and 60% power
Start of glide slope, flaps 5: 2 degrees and 45% power
Full flaps: 1 degree and 60% power again (flap drag)
There are tables published for this, like this one:
http://www.b737mrg.net/downloads/b737mrg_powersettings_737-NG.pdf
So the fdm of Soitanan is fine, but the pilot is flying bouncy. If you take out of the fdm what you experience as bouncy, you turn a near realistic fdm into an easy to fly game fdm. Do not do that. In fact in my first remark about the plane in my previous post (about inertia), i think that the plane should be even more "bouncy" as you call it.
About the reversers, maybe i can just set both properties under the same button. It can not harm if one of the two is unused by the plane i suppose. What should i add to the joystick xml?
@Jwocky
When i fly/test a plane, i shall produce lists of things that i notice, just in case the developers forgot about something. The developers can do with it as they like, do something about it or not. If you do not appreciate that, that's your business.
Kind regards, Vincent
As you know i tried the Soitanen version, of which you say it is old. So i suppose it should be very "bouncy". But i flew the plane, and it was not bouncy at all. In fact the flight model is very much in the direction of realistic.
What often goes wrong with sim pilots is that they watch their speed and vertical speed. In heavy metal this way of flying makes you run behind the facts all the time, causing overreactions and a sense of bounciness.
Heavy metal should be flown by pitch and power. Pilots know these settings by heart for their plane, and fly by it. They scan their horizon more than speed and vertical speed, because these parameters are always correct following pitch and power.
I remember only a few most used pitch and power settings for landing.
Level flight clean near 250 kts: 5 degrees and 60% power
Start of glide slope, flaps 5: 2 degrees and 45% power
Full flaps: 1 degree and 60% power again (flap drag)
There are tables published for this, like this one:
http://www.b737mrg.net/downloads/b737mrg_powersettings_737-NG.pdf
So the fdm of Soitanan is fine, but the pilot is flying bouncy. If you take out of the fdm what you experience as bouncy, you turn a near realistic fdm into an easy to fly game fdm. Do not do that. In fact in my first remark about the plane in my previous post (about inertia), i think that the plane should be even more "bouncy" as you call it.
About the reversers, maybe i can just set both properties under the same button. It can not harm if one of the two is unused by the plane i suppose. What should i add to the joystick xml?
@Jwocky
When i fly/test a plane, i shall produce lists of things that i notice, just in case the developers forgot about something. The developers can do with it as they like, do something about it or not. If you do not appreciate that, that's your business.
Kind regards, Vincent