[SOLVED] Transparency Knock out

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IAHM-COL
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Re: Transparency Knock out

Postby IAHM-COL » Thu Jun 02, 2016 7:54 pm

sounds correct to me :D

Updated texture out of look-up path? Easy fix.

Nice it is working! :D
IH-COL
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

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IAHM-COL
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Re: Transparency Knock out

Postby IAHM-COL » Thu Jun 02, 2016 7:55 pm

otoh, I am a bit confused.
You say the texture is RGB, not RGBA? which means, you don't have a transparent channel in your texture (;
Wrapping my mind around this.
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

valery
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Re: [SOLVED] Transparency Knock out

Postby valery » Thu Jun 02, 2016 8:21 pm

just for the fun : using a dirty like font:
Image

Nice !
:o)
v/

valery
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Re: [SOLVED] Transparency Knock out

Postby valery » Thu Jun 02, 2016 8:26 pm

@ IAHM-COL"otoh, I am a bit confused." : me too ! IMHO it seems to come from the rendering order, and uvmap overlap (from a GL rendering point of view).

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IAHM-COL
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Re: [SOLVED] Transparency Knock out

Postby IAHM-COL » Thu Jun 02, 2016 8:37 pm

valery wrote:just for the fun : using a dirty like font:
Image

Nice !
:o)
v/



OH NICE!
Is that the bell 412?
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

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IAHM-COL
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Re: [SOLVED] Transparency Knock out

Postby IAHM-COL » Thu Jun 02, 2016 8:38 pm

I see the construction lines. Are you using normal maps? those would look awesome there!
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

valery
Posts: 84
Joined: Thu Jun 02, 2016 5:09 pm

Re: [SOLVED] Transparency Knock out

Postby valery » Thu Jun 02, 2016 8:43 pm

thanks, yep, this is the Bell412 in the flesh ! I started a complete new project on it, but I'm completely noob in FG Aircraft modeling.
Construction lines are only texturized at the moment .. when project goes better, I'll put it on git. as soon as ...
Last edited by valery on Fri Jun 03, 2016 4:45 am, edited 2 times in total.

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IAHM-COL
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Re: [SOLVED] Transparency Knock out

Postby IAHM-COL » Thu Jun 02, 2016 8:44 pm

ok
When this is on git, I 'll make the normal map (using your textures)
Im pretty sure it would fit like a glove to the hand.

http://wiki.flightgear.org/index.php?title=Howto:Use_the_normal_map_effect_in_aircraft

This is an example where I applied the normal map and reflective shaders
https://github.com/FGMEMBERS/Lockheed-Model10

So you look at a final output.
https://raw.githubusercontent.com/IAHM-COL/gpg-pubkey/master/pubkey.asc

R.M.S.
If we gave everybody in the World free software today, but we failed to teach them about the four freedoms, five years from now, would they still have it?

valery
Posts: 84
Joined: Thu Jun 02, 2016 5:09 pm

Re: [SOLVED] Transparency Knock out

Postby valery » Thu Jun 02, 2016 8:46 pm

Thanks ! You're welcome ! I'll open a thread once on git.


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